Santa’s Sweatshop (Twine) 1.1.0

Santa's Sweatshop logo

Santa’s Sweatshop 1.1.0 (the Twine port of the original CHYOA game) is available from the link below:

https://mega.nz/file/W8tkBRCb#EmWoP2M7apdHHxq-HO54mee_1Wj_Q3bAlLb_fk9tYw8

You can play it on Itch here: https://varlance.itch.io/santas-sweatshop

Santa’s Sweatshop is built in Twine 2 using Sugarcube 2 format. It should run in your browser like other Twine interactive fiction games.

In this game you play as a young man who is visited by one of Santa’s elves and transported to Santa’s Workshop. It would be any young person’s dream come true, apart from the forced labour, sexual servitude and punishing restraints. Will you escape the Workshop or succumb to the magic of Christmas? And who is that mysterious stranger that wants you to help him sabotage the place? 

Features:

  • Choose an avatar for your character!
  • Images depicting NPCs, AI-generated using Generated.Photos.
  • Manage your stats – Arousal, Corruption and Suspicion – to avoid being punished.
  • Explore Santa’s Workshop, filled with randomised events!
  • Meet an NPC with a quest to complete, leading to two possible endings!
  • Deal with elf encounters through persuasion, seduction or running away.
  • Bondage and restraint mechanics, with consequences for gameplay.

Changelog

1.1.0 – 2024-01-01

Added

  • 3x new images for elf encounters and night visits.
  • One image added to endings 1-5.

Changed

  • 100% arousal scene at the Production Floor trumps the other scenes, to prevent a sequence of Shinny punishment -> 100% arousal -> Shinny punishment.
  • Masturbating at 100% corruption doesn’t reduce arousal, pushing the player towards a bad end (to prevent players staying at maximum corruption with no consequences.
  • Player character’s age is fixed at 18.
  • Refactored NPC image display to use a widget.

1.0.3 – 2023-12-24

Changed

  • Replaced Sugarplum image due to AI artifacts.
  • Images should scale better on small screens.
  • Three more elf NPC images.

Fixed

  • Kristan punishment scene error due to bad if tag.

1.0.2 – 2023-12-24

Fixed

  • Hotfixed the player avatar image path in the Intro sequence.

1.0.1 – 2023-12-24

Fixed

  • Hotfix for player avatar image path case breaking images in Itch.

1.0.0 – 2023-12-23

Added

  • UI back and forward buttons can be disabled from the Global Settings menu.
  • Images for named NPCs.
  • 5x images for elf encounters and night visits.
  • Images can be toggled from the Global Settings menu.

0.7.0 – 2023-12-22

Changed

  • Slightly nerfed Work Hard effect on Suspicion.
  • Work Hard increases Corruption by 1.
  • Reduced chance of bad outcome of Work Slowly from 50% to 25%.
  • Increased chance of finding a Christmas pudding when searching the Workshop.
  • Puddings can’t be found if the player is unable to use them.
  • Kristan’s punishment scenes in the Production Floor change only once daily and don’t trigger on the very first morning.
  • Kristan’s den visit scene now only happens every 3+ days.
  • Kristan’s post-quest den revisit scene now only happens every 2+ days.
  • CSS changes to Naughty List pages. Now in cursive page-like paragraph elements!

Fixed

  • Jingle Bells theme no longer plays on loop.
  • Giving cookies to elves now consumes the item.
  • Search Workshop events should no longer trigger during the day on the Production Floor in some cases.
  • Fixed logic around Work Hard action which was more available than it should have been.
  • Other small bugs and typo fixes.

0.6.1 – 2023-12-22

Fixed

  • Missing /if tag in combat resolution passage.

0.6.0 – 2023-12-22

Added

  • A new punishment for fleeing elf encounters and getting unlucky.
  • Kristan Gale has been added to the game! He’s a new character with a quest that involves sabotaging the production line. Comes with two new endings.
  • Updated Walkthrough with information on Kristan’s quest.

0.5.1 – 2023-12-19

Fixed

  • Fixed one instance of Sugarplum using the wrong pronoun.

0.5.0 – 2023-12-19

Added

  • Two audio tracks that play at game start and during the Introduction sequence.

Changed

  • Better implementation of larger passage font size.
  • Sugarplum Mary has been rewritten as a non-binary character using they/them pronouns.
  • Balance changes to search Workshop event probabilities.

0.4.0 – 2023-12-12

Changed

  • Rebalanced suspicion. Persuade and seduce reduce suspicion if successful. Bigger suspicion reduction from working shifts.

Fixed

  • Fixed various other paragraph tag errors.

0.3.4 – 2023-12-12

Fixed

  • Fixed variable errors in seduction fail scene.
  • Fixed paragraph tag error in Go to cell night scene.

0.3.3 – 2023-12-12

Fixed

  • Fixed paragraph tags in 2 night visit scenes.

0.3.2 – 2023-12-12

Fixed

  • Passing a suspicion check no longer results in a soft lock.

0.3.1 – 2023-12-12

Changed

  • When searching the Workshop, suspicion notifications are suppressed.

Fixed

  • Failed suspicion checks now block other actions during the Production Floor passage.

0.3.0 – 2023-12-12

Changed

  • Elf encounters now add about 5 suspicion.
  • Added variability to enemy encounter base scores.
  • Flee success rate decreased to average 80%.

Fixed

  • Searching the Workshop wasn’t adding 20 Suspicion, which was completely throwing off the game balance.
  • Typos and small fixes.

0.2.0 – 2023-12-12

Added

  • The original 11 endings, walkthrough (updated), basic Appearance dialog box.
  • 5 player avatars.

Changed

  • CSS changes: increased default passage font size, button macro CSS changes.

Fixed

  • Giving an elf a cookie passage added.

0.1.0 – 2023-12-09

Added

  • Basic framework for the game.
  • Daily game loop, Search Workshop scenes, night scenes, encounters. Walkthough and endings not added yet.
  • Option to flee encounters.
  • Some rewriting and editing, compared to the CHYOA version of the game.
  • Stat changes vary within a small range.

Changed

  • Searching the Workshop now uses an event probability widget, so the probability of scenes is different from the CHYOA version.
  • Elves can have up to two traits, which you will sometimes be warned about before choosing an action in combat. These modify the success chance.